EmergeNYC Download PC Game
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Third Person will seamlessly mix in with our current Multiplayer game play style, and you are able to spawn a character and customize them to your liking, all while it being extremely simple to leave your character, and switch back to driving other units on the map much easier.
EmergeNYC is currently in Pre-Alpha State Tech Demo. This tech demo will allow players to drive all of the vehicles that we have currently completed and will be updated with more vehicles and features every week. You may also have up to 32 of your friends join you online with our new Multiplayer feature. The tech demo also gives players the chance to experiment with some core mechanics of the game and report bugs or feedback to be fixed and modified in daily patches.
The first game in the series, Emergency: Fighters for Life, was published by TopWare Interactive in 1998. Emergency 2: The Ultimate Fight for Life was published by Take-Two Interactive in 2002. Take-Two would also publish Emergency 3: Mission Life in 2005 and Emergency 4: Global Fighters for Life in 2006. Since 2010, Deep Silver has controlled publishing operations of the Emergency series and its spin-offs.
Controls and graphics are typical of real-time strategy (RTS) games: the left-mouse button selects unit(s) and the right-mouse button commands movement or action(s) of the selected unit(s). The camera uses typical isometric angles of the RTS genre. Missions in Emergency usually start off with a short cinematic cutscene to familiarize the player with the situation. The missions take on a standard system of events in numerical order, each individual mission harder and more demanding than the last. Each mission requires players to carefully choose which units to deploy to effectively handle the incident. Since Emergency 5, missions (renamed events) take on a different system. All events of a campaign, multiplayer, or free play mode can be attended in one game session without loading screens. Between each major event, the player deals with standard dynamic emergencies such as car accidents, medical emergencies, crimes, fires, missing persons, pipeline ruptures or others.
While all games of the main and spin-off series can be played offline and in single-player mode, an online cooperative multiplayer mode is also supported since Emergency 4. Emergency HQ can only be played with a continuous internet connection, which is usual for multiplayer mobile games. Emergency HQ lacks a multiplayer mode, instead having clan-like rescue alliances where players can communicate via in-game chat and help each other by loaning units for their missions. Every player can create such a rescue alliance and invite other players. These alliances compete against other alliances in the league, where the combined scores of the active alliance members are compared.
Most Emergency games are set in present-day Germany. The settings of early entries were inspired by Germany but otherwise fictional, while later entries are mostly set in real cities such as Cologne, Hamburg, Munich, and Berlin. Some games have introductory missions set in the past, such as in the Middle Ages where the player must handle witch-hunts and plague outbreaks. Unofficial third-party mods exist to change the setting to other locales such as the United States, United Kingdom, and other countries in Europe.
Emergency: Fighters for Life is the first game in the Emergency series. Released on July 31, 1998 it has 30 scenarios, which are ordered by increasing difficulty. The scenarios include, for example, an accident at a race track, a plane crash, a flood, a traffic accident and a bomb threat, as well as scenarios based on true events such as Ramstein airshow disaster. Players can choose from up-to 20 different rescue vehicles.
Known as Emergency 3 in North America, this installment is the first to use a 3D engine and a movable camera angle instead of a 2D engine. In addition there are 20 new missions, as well as two new game-modes; Endless and Challenge, where the player handles an infinite amount of everyday emergency situations.
Emergency 3 also introduces the ability for players to use an editor software. This allows the player to create custom maps, emergencies, missions, vehicles, personnel and custom game features. This inspired a growing modding community to create modifications based on different cities and countries emergency services.
Known as 911: First Responders in North America, released April 2006, the game's campaign now feature mandatory interludes and objectives before players can proceed to the next large-scale operation. For overseas missions, one has to select a handful of units with the limited room on the Tech plane, and rely on them for the entire mission. For the first time in the Emergency series, there is also a cooperative multiplayer mode, where players can join online lobbies where the host decides either online free-play or missions to play. The previous graphics engine and controls are optimized compared to its predecessor. In Emergency 4, players also have the opportunity not only to play campaign mode but also in a free-play mode to play and to achieve high scores.
Emergency 4: Global Fighters for Life contains 20 missions and the Endless and Challenge free play modes. It is also the first in the series to support multiplayer gameplay.The deluxe release includes three extra missions, support for voice commands, plus some additional game features. The game allows the player to use over 25 emergency vehicles plus varieties of rescue personnel. The abilities of the TEC forces have been extended since their addition in Emergency 3: fire department bulldozers have returned from Emergency 2 as Tech wheel loaders for obstacle removal, while the new recovery helicopter and its winch allows engineers to access and rescue people in unreachable, grounded locations. The medical rescue helicopter has been downgraded into a standard air ambulance.
Emergency 2013 is the second installment of the spin-off series which was developed by Quadriga Games, published by Deep Silver. This is an expansion pack for Emergency 2012 and will add four new campaign missions focusing on volcanic disasters, a new freeplay map and new missions to owners of Emergency 2012. Still controversial it was stated that the Emergency 20XX games were not primarily aimed at die-hard Emergency fans, but was to draw new players into the series and to take the graphics engine to its peak.
This is a new version of Emergency 5, containing several new vehicles, 5 new missions, as well as a medieval mission featuring plague doctors. Some new mechanics are added in the game as well, for instance, police officers are equipped with pistols unlike the original Emergency 5 version, which limited this firearm to be exclusively for SWAT operatives.
Emergency 20 is a replacement for Emergency 2017 and additionally recreates 10 missions from the early games of the series to celebrate 20 years of the Emergency franchise. After completing a classic mission, a making-of video with the developer speaking about the history of that mission gets unlocked.
In Emergency for mobile devices, the player controls 18 different units of firefighters, ambulance, police and technical service. The game includes 13 different catastrophe scenarios and was released in June 2012 for Apple iOS and in March 2013 for Android. Six more catastrophe scenarios can be added via two In-game purchases, each adding three scenarios.
Emergency HQ is the first Free-to-play-Spin-Off for Android and iOS. The game was released in 2018. In the missions, the player calls the needed rescue units and gives them orders via tapping a button in their ring menu and selecting a target. After completing a mission successfully, the player gets coins and mission points. With the coins, players can upgrade their vehicles and buildings, as well as buy decorations for their base. With the earned mission points, players can climb the leaderboard of their league. Players can also form rescue alliances and support each other. Typically for a Free-to-play game, waiting times for upgrades can be decreased with a premium currency that can be purchased with real money.
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